UGameplayBehavior::OnGameplayTaskDeactivated

Notify called after GameplayTask changes state from Active (finishing or pausing)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()

UGameplayBehavior::OnGameplayTaskDeactivated()

References

Module

GameplayBehaviorsModule

Header

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h

Include

#include "GameplayBehavior.h"

Source

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehavior.cpp

Syntax

virtual void OnGameplayTaskDeactivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state from Active (finishing or pausing)