UGameplayBehaviorConfig_Animation

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Inheritance Hierarchy

References

Module

GameplayBehaviorsModule

Header

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorConfig_Animation.h

Include

#include "GameplayBehaviorConfig_Animation.h"

Syntax

UCLASS()
class UGameplayBehaviorConfig_Animation : public UGameplayBehaviorConfig

Variables

Name Description

Protected variable UProperty Category, EditAnywhere

*TSoftObjec...

 

AnimMontage

Protected variable UProperty Category, EditAnywhere

TSubclassOf< UG...

 

BehaviorClass

Protected variable UProperty Category, EditAnywhere

uint32: 1

 

bLoop

Protected variable UProperty Category, EditAnywhere

float

 

PlayRate

Protected variable UProperty Category, EditAnywhere

FName

 

StartSectionName

Constructors

Name Description

Public function

UGameplayBehaviorConfig_Animation

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UAnimMontage...

 

GetMontage()

Depending on the specific UGameplayBehavior class returns an instance or CDO of BehaviorClass.

Public function Const

float

 

GetPlayRate()

Public function Const

FName

 

GetStartSectionName()

Public function Const

bool

 

IsLooped()