UGameplayBehaviorManager::GetCurrent

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayBehaviorsModule

Header

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehaviorManager.h

Include

#include "GameplayBehaviorManager.h"

Source

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehaviorManager.cpp

Syntax

static UGameplayBehaviorManager * GetCurrent
(
    UWorld * World
)