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| UGeometryCacheTrack::UpdateMeshData()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Public/GeometryCacheTrackAbcFile.h |
Include |
#include "GeometryCacheTrackAbcFile.h" |
Source |
/Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Private/GeometryCacheTrackAbcFile.cpp |
virtual const bool UpdateMeshData
(
const float Time,
const bool bLooping,
int32 & InOutMeshSampleIndex,
FGeometryCacheMeshData *& OutMeshData
)
UpdateMeshData
const bool
Parameter |
Description |
---|---|
Time |
(Elapsed)Time to check against |
bLooping |
Whether or not the animation should be played on a loop |
InOutMeshSampleIndex |
Hold the MeshSampleIndex and will be updated if changed according to the Elapsed Time |
OutVertices |
Will hold the new VertexData if the SampleIndex changed |