Choose your operating system:
Windows
macOS
Linux
Name |
Description |
---|---|
FDataDouble |
|
FDataFloat |
|
FDataInt32 |
Declare basic types for math |
FDataName |
|
FDataVector3d |
|
FDataVector3f |
|
FDoubleInput |
|
FDoubleOutput |
|
FDoubleSourceNode |
|
FFloatInput |
|
FFloatOutput |
|
FFloatSourceNode |
|
FInt32Input |
|
FInt32Output |
|
FInt32SourceNode |
|
FNameInput |
|
FNameOutput |
|
FNameSourceNode |
|
FVector3dInput |
|
FVector3dOutput |
|
FVector3dSourceNode |
|
FVector3fInput |
|
FVector3fOutput |
|
FVector3fSourceNode |
|
TSafeSharedPtr |
Alias for Thread-Safe TSharedPtr |
Name |
Description |
|
---|---|---|
|
UE::GeometryFlow::EDataTypes |
Every data type in a GeometryFlow graph requires a unique integer to identify the type. |
|
UE::GeometryFlow::EGeometryFlowResult |
|
|
UE::GeometryFlow::ENodeCachingStrategy |
TODO: this needs more work need option to opportunistically cache, ie on multi-use of output, or when we can't re-use anyway (this is currently what NeverCache does?) |
Name | Description | ||
---|---|---|---|
|
EGeometryFlo... |
UE::GeometryFlow::ExtractData ( |
|
|
TArray< int ... |
UE::GeometryFlow::FindAllConnectionsToNode ( |
Returns an indices into the Connections array. |
|
int |
UE::GeometryFlow::FindAnyConnectionFromNode ( |
Returns an index into the Connections array or -1 if not found. |
|
int |
UE::GeometryFlow::FindAnyConnectionToNode ( |
Returns an index into the Connections array or -1 if not found. |
|
UE::GeometryFlow::GetTypeHash ( |
||
|
TUniquePtr< ... |
UE::GeometryFlow::MakeBasicInput() |
|
|
TUniquePtr< ... |
UE::GeometryFlow::MakeBasicOutput() |
|
|
TSafeSharedP... |
UE::GeometryFlow::MakeMovableData ( |
|
|
TSafeSharedP... |
UE::GeometryFlow::MakeSafeShared ( |
Wrapper around MakeShared for creating a TSafeSharedPtr |
|
UE::GeometryFlow::UpdateSettingsSourceNodeValue ( |
||
|
UE::GeometryFlow::UpdateSourceNodeValue ( |
||
|
UE::GeometryFlow::UpdateSwitchNodeInputIndex ( |
Update the integer index that controls which Input to a TSwitchNode will be provided as it's Output. |