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> Unreal Engine API Reference > Plugins > GeometryFlowCore > FNode > FNode::Evaluate
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FNode::Evaluate

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Override Hierarchy

FNode::Evaluate()

FMakeTriangleSetsFromMeshNode::Evaluate()

TTransferNode::Evaluate()

TBinaryOpLambdaNode::Evaluate()

FBakeMeshMultiTextureNode::Evaluate()

FBakeMeshNormalMapNode::Evaluate()

FBakeMeshTextureImageNode::Evaluate()

TSourceNode::Evaluate()

FProcessMeshBaseNode::Evaluate()

TTransformerWithSettingsNode::Evaluate()

TTransformerWithSettingsNode::Evaluate()

FMakeMeshBakingCacheNode::Evaluate()

FGenerateSimpleCollisionNode::Evaluate()

TSwitchNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

TProcessMeshWithSettingsBaseNode::Evaluate()

References

Module

GeometryFlowCore

Header

/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowCore/Public/GeometryFlowNode.h

Include

#include "GeometryFlowNode.h"

Syntax

void Evaluate
(
    const FNamedDataMap & DatasIn,
    FNamedDataMap & DatasOut,
    TUniquePtr< FEvaluationInfo > & EvaluationInfo
)