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| FNode
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshDecompositionNodes/MakeTriangleSetsNode.h |
Include |
#include "MeshDecompositionNodes/MakeTriangleSetsNode.h" |
class FMakeTriangleSetsFromWeightMapNode : public UE::GeometryFlow::FMakeTriangleSetsFromMeshNode
If one triangle vertex has a weight greater than the given threshold, include it in the output triangle set. TODO: Optionally make it so the average triangle vertex weight has to exceed the threshold. Or the minumum triangle vertex weight.
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FMakeTriangleSetsFromWeightMapNode() |
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const FStrin... |
InParamThreshold() |
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const FStrin... |
InParamWeightMap() |
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CheckAdditionalInputs ( |
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ComputeIndexSets ( |