FComputeMeshPerVertexOverlayNormalsNode

Recompute per-vertex normals in Normals Overlay for input mesh. Can apply in-place.

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Inheritance Hierarchy

FNode

FProcessMeshBaseNode

FSimpleInPlaceProcessMeshBaseNode

FComputeMeshPerVertexOverlayNormalsNode

References

Module

GeometryFlowMeshProcessing

Header

/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshNormalsNodes.h

Include

#include "MeshProcessingNodes/MeshNormalsNodes.h"

Syntax

class FComputeMeshPerVertexOverlayNormalsNode : public UE::GeometryFlow::FSimpleInPlaceProcessMeshBaseNode

Remarks

Recompute per-vertex normals in Normals Overlay for input mesh. Can apply in-place.

Overridden from FSimpleInPlaceProcessMeshBaseNode

Name Description

Public function Virtual

void

 

ApplyNodeToMesh

(
    FDynamicMesh3& MeshInOut,
    TUniquePtr< FEvaluationInfo >& Eva...
)

Subclasses only have to implement this