AGeneratedDynamicMeshActor::OnConstruction

Called when an instance of this class is placed (in editor) or spawned.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

AActor::OnConstruction()

AGeneratedDynamicMeshActor::OnConstruction()

References

Module

GeometryScriptingEditor

Header

/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h

Include

#include "GeometryActors/GeneratedDynamicMeshActor.h"

Source

/Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp

Syntax

virtual void OnConstruction
(
    const FTransform & Transform
)

Remarks

Called when an instance of this class is placed (in editor) or spawned.

Parameters

Parameter

Description

Transform

The transform the actor was constructed at.