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Module |
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Header |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigDataTypes.h |
Include |
#include "IKRigDataTypes.h" |
USTRUCT(Blueprintable)
struct FIKRigGoal
Name | Description | ||
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FinalBlendedPosition |
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FinalBlendedRotation |
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Name |
Name of the IK Goal. Must correspond to the name of a Goal in the target IKRig asset. |
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Position |
Position of the IK goal in Component Space of target actor component. |
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float |
PositionAlpha |
Range 0-1, default is 1.0. |
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PositionSpace |
The space that the goal position is in. |
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Rotation |
Rotation of the IK goal in Component Space of target actor component. |
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float |
RotationAlpha |
Range 0-1, default is 1.0. |
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RotationSpace |
The space that the goal rotation is in. |
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SourceBone |
When TransformSource is set to "Bone" mode, the Position and Rotation will be driven by this Bone's input transform. |
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TransformSource |
Set the source of the transform data for the Goal. |
Name | Description | |
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FIKRigGoal() |
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FIKRigGoal ( |
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FIKRigGoal ( |
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FIKRigGoal ( |
Name | Description | ||
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ToString() |