UIKRigPBIKSolver::DrawBoneSettings

Todo override to draw custom per-bone settings in the editor viewport

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UIKRigSolver::DrawBoneSettings()

UIKRigPBIKSolver::DrawBoneSettings()

References

Module

IKRig

Header

/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_PBIKSolver.h

Include

#include "Solvers/IKRig_PBIKSolver.h"

Source

/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Solvers/IKRig_PBIKSolver.cpp

Syntax

virtual void DrawBoneSettings
(
    const FName & BoneName,
    const FIKRigSkeleton & IKRigSkeleton,
    FPrimitiveDrawInterface * PDI
) const

Remarks

Todo override to draw custom per-bone settings in the editor viewport