UIKRig_BodyMover::IsBoneAffectedBySolver

Return true if the supplied Bone is affected by this solver - this provides UI feedback for user

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UIKRigSolver::IsBoneAffectedBySolver()

UIKRig_BodyMover::IsBoneAffectedBySolver()

References

Module

IKRig

Header

/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_BodyMover.h

Include

#include "Solvers/IKRig_BodyMover.h"

Source

/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Solvers/IKRig_BodyMover.cpp

Syntax

virtual bool IsBoneAffectedBySolver
(
    const FName & BoneName,
    const FIKRigSkeleton & IKRigSkeleton
) const

Remarks

Return true if the supplied Bone is affected by this solver - this provides UI feedback for user