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UPROPERTY(EditAnywhere, Category="Full Body IK Effector",
Meta=(ClampMin="0", ClampMax="1", UIMin="0.0", UIMax="1.0"))
float PullChainAlpha
Range 0-1 (default is 1.0). When enabled (greater than 0.0), the solver internally partitions the skeleton into 'chains' which extend from the effector to the nearest fork in the skeleton. These chains are pre-rotated and translated, as a whole, towards the effector targets. This can improve the results for sparse bone chains, and significantly improve convergence on dense bone chains. But it may cause undesirable results in highly constrained bone chains (like robot arms).