Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_PBIKSolver.h |
Include |
#include "Solvers/IKRig_PBIKSolver.h" |
UCLASS()
class UIKRig_PBIKBoneSettings : public UObject
Name | Description | ||
---|---|---|---|
|
Bone |
The bone these settings are applied to. |
|
|
bUsePreferredAngles |
When true, this bone will "prefer" to rotate in the direction specified by the Preferred Angles when the chain it belongs to is compressed. |
|
|
float |
MaxX |
Range is 0 to 180 (Default is 0). |
|
float |
MaxY |
Range is 0 to 180 (Default is 0). |
|
float |
MaxZ |
Range is 0 to 180 (Default is 0). |
|
float |
MinX |
Range is -180 to 0 (Default is 0). |
|
float |
MinY |
Range is -180 to 0 (Default is 0). |
|
float |
MinZ |
Range is -180 to 0 (Default is 0). |
|
float |
PositionStiffness |
Range is 0 to 1 (Default is 0). |
|
PreferredAngles |
The local Euler angles (in degrees) used to rotate this bone when the chain it belongs to is squashed. |
|
|
float |
RotationStiffness |
Range is 0 to 1 (Default is 0). |
|
X |
Limit the rotation angle of the bone on the X axis. |
|
|
Y |
Limit the rotation angle of the bone on the Y axis. |
|
|
Z |
Limit the rotation angle of the bone on the Z axis. |
Name | Description | |
---|---|---|
|
UIKRig_PBIKBoneSettings() |
Name | Description | ||
---|---|---|---|
|
CopySettings ( |
||
|
CopyToCoreStruct ( |