Choose your operating system:
Windows
macOS
Linux
| UIKRigSolver::IsBoneAffectedBySolver()
|
Module |
|
Header |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Solvers/IKRig_PoleSolver.h |
Include |
#include "Solvers/IKRig_PoleSolver.h" |
Source |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Solvers/IKRig_PoleSolver.cpp |
virtual bool IsBoneAffectedBySolver
(
const FName & BoneName,
const FIKRigSkeleton & IKRigSkeleton
) const
Return true if the supplied Bone is affected by this solver - this provides UI feedback for user