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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigDefinition.h |
Include |
#include "IKRigDefinition.h" |
UCLASS(Blueprintable)
class UIKRigDefinition :
public UObject,
public IInterface_PreviewMeshProvider
Name | Description | ||
---|---|---|---|
|
float |
BoneSize |
The size of the Bones in the editor viewport. |
|
TObjectPtr< UOb... |
Controller |
The controller responsible for managing this asset's data (all editor mutation goes through this) |
|
DrawBones |
Draw bones in the viewport. |
|
|
DrawGoals |
Draw bones in the viewport. |
|
|
float |
GoalSize |
The size of the Goals in the editor viewport. |
|
float |
GoalThickness |
The thickness of the Goals in the editor viewport. |
|
TObjectPtr< cla... |
PreviewSkeletalMesh |
The skeletal mesh that was used as the source of the skeleton data. |
|
Skeleton |
Hierarchy and bone-pose transforms |
Name | Description | ||
---|---|---|---|
|
const TArray... |
GetGoalArray() |
Read-only access to array of Goals, all modifications must go through UIKRigController |
|
const FBoneC... |
GetRetargetChainByName ( |
Runtime, read-only access to a FBoneChain by name. |
|
const TArray... |
GetRetargetChains() |
Runtime, read-only access to Retarget Definition, all modifications must go through UIKRigController |
|
const FName ... |
GetRetargetRoot() |
Runtime, read-only access to Retarget Root |
|
const TArray... |
GetSolverArray() |
Read-only access to array of Solvers, all modifications must go through UIKRigController |
Name | Description | ||
---|---|---|---|
|
USkeletalMes... |
GetPreviewMesh() |
Get the preview mesh for this asset |
|
SetPreviewMesh ( |
IInterface_PreviewMeshProvider interface |