PreviewSkeletalMesh

The skeletal mesh that was used as the source of the skeleton data.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(AssetRegistrySearchable, VisibleAnywhere, Category="Imported Skeleton")
TObjectPtr< class USkeletalMesh > PreviewSkeletalMesh

Remarks

The skeletal mesh that was used as the source of the skeleton data. Also used for preview. NOTE: the IK rig may be played back on ANY skeleton that is compatible with it's hierarchy.