UIKRigSolver::DrawBoneSettings

Todo override to draw custom per-bone settings in the editor viewport

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UIKRigSolver::DrawBoneSettings()

UIKRigPBIKSolver::DrawBoneSettings()

References

Module

IKRig

Header

/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/IKRigSolver.h

Include

#include "IKRigSolver.h"

Syntax

virtual void DrawBoneSettings
(
    const FName & BoneName,
    const FIKRigSkeleton & IKRigSkeleton,
    FPrimitiveDrawInterface * PDI
) const

Remarks

Todo override to draw custom per-bone settings in the editor viewport