UAnimGraphNode_RetargetPoseFromMesh::CustomizePinData

Customize pin data based on the input

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UAnimGraphNode_Base::CustomizePinData()

UAnimGraphNode_RetargetPoseFromMesh::CustomizePinData()

References

Module

IKRigDeveloper

Header

/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h

Include

#include "AnimGraphNode_RetargetPoseFromMesh.h"

Source

/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_RetargetPoseFromMesh.cpp

Syntax

virtual void CustomizePinData
(
    UEdGraphPin * Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
) const

Remarks

Customize pin data based on the input