UAnimGraphNode_RetargetPoseFromMesh::ValidateAnimNodeDuringCompilation

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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Override Hierarchy

UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()

UAnimGraphNode_RetargetPoseFromMesh::ValidateAnimNodeDuringCompilation()

References

Module

IKRigDeveloper

Header

/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h

Include

#include "AnimGraphNode_RetargetPoseFromMesh.h"

Source

/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_RetargetPoseFromMesh.cpp

Syntax

virtual void ValidateAnimNodeDuringCompilation
(
    USkeleton * ForSkeleton,
    FCompilerResultsLog & MessageLog
)

Remarks

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.