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| UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
|
Module |
|
Header |
/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h |
Include |
#include "AnimGraphNode_RetargetPoseFromMesh.h" |
Source |
/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_RetargetPoseFromMesh.cpp |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton * ForSkeleton,
FCompilerResultsLog & MessageLog
)
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.