IKRigEditor

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Filters

Classes

Name

Description

Public class

FIKRigEditor

Constants

Name

Description

IKRigDebugRendering::AFFECTED_BONE_COLOR

A linear, 32-bit/component floating point RGBA color.

IKRigDebugRendering::BoxPoints

IKRigDebugRendering::DESELECTED_BONE_COLOR

IKRigDebugRendering::SELECTED_BONE_COLOR

A linear, 32-bit/component floating point RGBA color.

Functions

Name Description

Public function Static

void

 

IKRigDebugRendering::DrawGoal

(
    FPrimitiveDrawInterface* PDI,
    const UIKRigEffectorGoal* Goal,
    bool bIsSelected,
    float Size,
    float Thickness
)

Public function Static

void

 

IKRigDebugRendering::DrawWireBone

(
    FPrimitiveDrawInterface* PDI,
    const FTransform& InBoneTransform,
    const TArray< FVector >& InChildLo...,
    const FLinearColor& InColor,
    ESceneDepthPriorityGroup InDepthPri...,
    const float SphereRadius,
    const bool bDrawAxes
)

Todo - refactor this and fix SkeletalDebugRendering this is copied/adapted from SkeletalDebugRendering because annoyingly the bone rendering puts the joint sphere at the END of the bone.