UK2Node_GetInputActionValue

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Inheritance Hierarchy

References

Module

InputBlueprintNodes

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h

Include

#include "K2Node_GetInputActionValue.h"

Syntax

UCLASS(MinimalAPI, Meta=(Keywords="Get, Input"))
class UK2Node_GetInputActionValue : public UK2Node

Variables

Name Description

Public variable UProperty

const UInputAct...

 

InputAction

Constructors

Name Description

Public function

UK2Node_GetInputActionValue

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

FName

 

GetValueCategory

(
    const UInputAction* InputActio...
)

Auto pin generation helpers.

Public function Static

UScriptStruc...

 

GetValueSubCategoryObject

(
    const UInputAction* InputActio...
)

Public function

void

 

Initialize

(
    const UInputAction* Action
)

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

FBlueprintNo...

 

GetSignature()

Retrieves a unique identifier for this node type.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    UEdGraph const* Graph
)

Determine if a node of this type can be created for the specified graph.

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.