Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h |
Include |
#include "LevelSequenceEditorBlueprintLibrary.h" |
USTRUCT(BlueprintType)
struct FSequencerChannelProxy
Name | Description | ||
---|---|---|---|
|
ChannelName |
||
|
TObjectPtr< UMo... |
Section |
Name | Description | |
---|---|---|
|
FSequencerChannelProxy() |
|
|
FSequencerChannelProxy ( |