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Module |
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Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include |
#include "Misc/LevelSequenceEditorSpawnRegister.h" |
class FLevelSequenceEditorSpawnRegister : public FLevelSequenceSpawnRegister
Spawn register used in the editor to add some usability features like maintaining selection states, and projecting spawned state onto spawnable defaults
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FLevelSequenceEditorSpawnRegister() |
Constructor |
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~FLevelSequenceEditorSpawnRegister() |
Destructor. |
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SetSequencer ( |
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CanConvertSpawnableToPossessable ( |
Check whether the specified Spawnable can become a Possessable. |
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TValueOrErro... |
CreateNewSpawnableType ( |
Create a new spawnable type from the given source object |
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HandleConvertPossessableToSpawnable ( |
Called to handle cleanup of objects when we convert a possessable to a spawnable object |
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PreDestroyObject ( |
Called right before a spawned object with the specified ID and template ID is destroyed |
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SaveDefaultSpawnableState ( |
Called to save the default state of the specified spawnable |
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SetupDefaultsForSpawnable ( |
Setup a new spawnable object with some default tracks and keys |
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UObject *... |
SpawnObject ( |
~ FMovieSceneSpawnRegister interface |