LevelSnapshots

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Filters

Classes

Constants

Name

Description

LogLevelSnapshots

Functions

Name Description

Public function

bool

 

UE::LevelSnapshots::AreNumericPropertiesNearlyEqual

(
    const FNumericProperty* Proper...,
    const void* ValuePtrA,
    const void* ValuePtrB
)

Public function

FProperty &#...

 

UE::LevelSnapshots::GetParentProperty

(
    const FProperty* Property
)

Public function

bool

 

UE::LevelSnapshots::IsPropertyCollection

(
    const FProperty* Property
)

Returns true if the property is a set, array, map, etc but NOT a struct

Public function

bool

 

UE::LevelSnapshots::IsPropertyComponentOrSubobject

(
    const FProperty* Property
)

A quick property flag check. Assumes the property flags are properly set/deserialized

Public function

bool

 

UE::LevelSnapshots::IsPropertyContainer

(
    const FProperty* Property
)

Returns true if the property is a struct, map, array, set, etc

Public function

bool

 

UE::LevelSnapshots::IsPropertyInCollection

(
    const FProperty* Property
)

Is the property an element of a set, array, map, etc

Public function

bool

 

UE::LevelSnapshots::IsPropertyInContainer

(
    const FProperty* Property
)

Is the property an element of a struct, set, array, map, etc

Public function

bool

 

UE::LevelSnapshots::IsPropertyInMap

(
    const FProperty* Property
)

Public function

bool

 

UE::LevelSnapshots::IsPropertyInStruct

(
    const FProperty* Property
)

Public function

void

 

UE::LevelSnapshots::UpdateDecimalComparisionPrecision

(
    float FloatPrecision,
    double DoublePrecision
)

Variables

Name Description

Public variable

double

 

GDoubleComparisonPrecision

Public variable

float

 

GFloatComparisonPrecision