ULiveLinkPreset

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Inheritance Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h

Include

#include "LiveLinkPreset.h"

Syntax

UCLASS(BlueprintType)
class ULiveLinkPreset : public UObject

Destructors

No destructors are accessible with public or protected access.

Functions

Name Description

Public function Const UFunction BlueprintCallable, BlueprintPure, Category

bool

 

AddToClient

(
    const bool bRecreatePresets
)

Add the sources and subjects from this preset, but leave any existing sources and subjects connected.

Public function

void

 

ApplyToClientLatent

(
    TFunction< void)> CompletionCa...
)

Remove all previous sources and subjects and add the sources and subjects from this preset.

Public function UFunction BlueprintCallable, BlueprintPure, Category, Meta

void

 

ApplyToClientLatent

(
    UObject* WorldContextObject,
    FLatentActionInfo LatentInfo
)

Remove all previous sources and subjects and add the sources and subjects from this preset.

Public function UFunction BlueprintCallable, Category

void

 

BuildFromClient()

Reset this preset and build the list of sources and subjects from the client.

Public function Const

const TArray...

 

GetSourcePresets()

Get the list of source presets.

Public function Const

const TArray...

 

GetSubjectPresets()

Get the list of subject presets.

Constants

Name

Description

ApplyToClientPollingOperation

Holds the current ApplyToClient async operation.

Deprecated Functions

Name Description

Public function Const UFunction BlueprintCallable, BlueprintPure, Category

bool

 

ApplyToClient()

This function is deprecated, please use ApplyToClientLatent