ULiveLinkLightController::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostLoad()

ULiveLinkLightController::PostLoad()

References

Module

LiveLinkComponents

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkLightController.h

Include

#include "Controllers/LiveLinkLightController.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Private/Controllers/LiveLinkLightController.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.