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| ULiveLinkControllerBase::SetAttachedComponent()
|
Module |
|
Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/LiveLinkControllerBase.h |
Include |
#include "LiveLinkControllerBase.h" |
Source |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Private/LiveLinkControllerBase.cpp |
virtual void SetAttachedComponent
(
UActorComponent * ActorComponent
)
Sets the component this controller is driving