MLAdapter

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Typedefs

Name

Description

FAgentID

FRPCServer

Enums

Functions

Name Description

Public function

RetType

 

CallOnGameThread

(
    TFunction< RetType()> InFunction
)

Sends InFunction to be called on the GameThread and waits for the result

Public function

void

 

CallOnGameThread

(
    TFunction< void()> InFunction
)

Fire (InFunction to be called on the GameThread) and forget

Public function

FString

 

EnumToString

(
    const EMLAdapterSpaceType Value
)

Public function

void

 

FMLAdapter::JsonStringToStruct

(
    const FString& JsonString,
    StructType& OutStruct
)

Public function

T *

 

FMLAdapter::NewObject

(
    UObject* Outer
)

MLAdapter-flavored new object creation.

Public function

T *

 

FMLAdapter::NewObject

(
    UObject* Outer,
    UClass* Class,
    FName Name,
    EObjectFlags Flags,
    UObject* Template,
    bool bCopyTransientsFromClassDefaul...,
    FObjectInstancingGraph* InInst...
)

Public function

FString

 

FMLAdapter::StructArrayToJsonString

(
    const TArray< StructType >& InStru...
)

Public function

FString

 

FMLAdapter::StructToJsonString

(
    const StructType& InStruct
)