Sensors

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Classes

Name

Description

Public class UClass Abstract Blueprintable editinlinenew

UMLAdapterSensor

Public class UClass Blueprintable

UMLAdapterSensor_AIPerception

When applied to a player controller will create an AIPerception component for that player and plug it into the AIPerceptionSystem.

Public class UClass Blueprintable

UMLAdapterSensor_Attribute

Public class UClass Blueprintable

UMLAdapterSensor_Camera

Observing player's camera

Public class UClass Blueprintable

UMLAdapterSensor_Input

That this sensor doesn't buffer input state between GetObservations call

Public class UClass Blueprintable

UMLAdapterSensor_Movement

Enums

Name

Description

Public enum UEnum

EMLAdapterTickPolicy