Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MLDeformer/Source/MLDeformer/Public/MLDeformerVizSettings.h |
Include |
#include "MLDeformerVizSettings.h" |
UCLASS()
class UMLDeformerVizSettings : public UObject
The vizualization settings.
Name | Description | ||
---|---|---|---|
|
float |
AnimPlaySpeed |
The play speed factor of the test anim sequence. |
|
bDrawDeltas |
Draw the vertex deltas? |
|
|
bDrawGroundTruthActor |
Draw the ground truth actor? |
|
|
bDrawLabels |
Draw the text labels above each actor? |
|
|
bDrawLinearSkinnedActor |
Draw the linear skinned actor? |
|
|
bDrawMLDeformedActor |
Draw the ML Deformed actor? |
|
|
bShowHeatMap |
Show the heat map? This will visualize the active areas of the deformer. |
|
|
bXRayDeltas |
Enable this to draw the deltas in xray mode? |
|
|
TObjectPtr< UCo... |
DeformerGraph |
The deformer graph to use on the asset editor's deformed test actor. |
|
FrameNumber |
The frame number of the training data to visualize. |
|
|
TObjectPtr< UGe... |
GroundTruth |
The geometry cache that represents the ground truth of the test anim sequence. |
|
float |
GroundTruthLerp |
Lerp from ML deformed model to ground truth model when in heat map mode. |
|
HeatMapMode |
What should the heatmap visualize? |
|
|
float |
HeatMapScale |
How many units (centimeters) of error should the most intense color represent? |
|
float |
LabelHeight |
The height in units to draw the labels at. |
|
float |
LabelScale |
The scale of the label text. |
|
float |
MeshSpacing |
The spacing between meshes. |
|
TempVisualizationMode |
||
|
TObjectPtr< UAn... |
TestAnimSequence |
The animation sequence to play on the skeletal mesh. |
|
float |
VertexDeltaMultiplier |
The scale factor of the ML deformer deltas being applied on top of the linear skinned results. |
|
VisualizationMode |
The data to visualize. |
Name | Description | ||
---|---|---|---|
|
IsEditorOnly() |
UObject overloads. |