UMLDeformerVizSettings

The vizualization settings.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMLDeformerVizSettings

References

Module

MLDeformer

Header

/Engine/Plugins/Experimental/MLDeformer/Source/MLDeformer/Public/MLDeformerVizSettings.h

Include

#include "MLDeformerVizSettings.h"

Syntax

UCLASS()
class UMLDeformerVizSettings : public UObject

Remarks

The vizualization settings.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

AnimPlaySpeed

The play speed factor of the test anim sequence.

Public variable UProperty Category, EditAnywhere

bool

 

bDrawDeltas

Draw the vertex deltas?

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bDrawGroundTruthActor

Draw the ground truth actor?

Public variable UProperty Category, EditAnywhere

bool

 

bDrawLabels

Draw the text labels above each actor?

Public variable UProperty Category, EditAnywhere

bool

 

bDrawLinearSkinnedActor

Draw the linear skinned actor?

Public variable UProperty Category, EditAnywhere displayname

bool

 

bDrawMLDeformedActor

Draw the ML Deformed actor?

Public variable UProperty Category, EditAnywhere

bool

 

bShowHeatMap

Show the heat map? This will visualize the active areas of the deformer.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bXRayDeltas

Enable this to draw the deltas in xray mode?

Public variable UProperty Category, EditAnywhere

TObjectPtr< UCo...

 

DeformerGraph

The deformer graph to use on the asset editor's deformed test actor.

Public variable UProperty Category, EditAnywhere, Meta

uint32

 

FrameNumber

The frame number of the training data to visualize.

Public variable UProperty Category, EditAnywhere

TObjectPtr< UGe...

 

GroundTruth

The geometry cache that represents the ground truth of the test anim sequence.

Public variable UProperty Category, EditAnywhere, Meta

float

 

GroundTruthLerp

Lerp from ML deformed model to ground truth model when in heat map mode.

Public variable UProperty Category, EditAnywhere, Meta

EMLDeformerHeat...

 

HeatMapMode

What should the heatmap visualize?

Public variable UProperty Category, EditAnywhere, Meta

float

 

HeatMapScale

How many units (centimeters) of error should the most intense color represent?

Public variable UProperty Category, EditAnywhere, Meta

float

 

LabelHeight

The height in units to draw the labels at.

Public variable UProperty Category, EditAnywhere, Meta

float

 

LabelScale

The scale of the label text.

Public variable UProperty Category, EditAnywhere, Meta

float

 

MeshSpacing

The spacing between meshes.

Public variable

EMLDeformerVizM...

 

TempVisualizationMode

Public variable UProperty Category, EditAnywhere

TObjectPtr< UAn...

 

TestAnimSequence

The animation sequence to play on the skeletal mesh.

Public variable UProperty Category, EditAnywhere, Meta

float

 

VertexDeltaMultiplier

The scale factor of the ML deformer deltas being applied on top of the linear skinned results.

Public variable

EMLDeformerVizM...

 

VisualizationMode

The data to visualize.

Functions

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

UObject overloads.