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| FMassFragment
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
Include |
#include "MassActorSubsystem.h" |
USTRUCT()
struct FDataFragment_Actor : public FDataFragment_ObjectWrapper
Fragment to save the actor pointer of a mass entity if it exist
Name | Description | ||
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const AActor... |
Get() |
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AActor * |
GetMutable() |
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AActor * |
GetOwnedByMassMutable() |
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IsOwnedByMass() |
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IsValid() |
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ResetAndUpdateHandleMap() |
Resets the actor pointed by this fragment, will also keep the map back in MassActorSubsystem up to date |
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ResetNoHandleMapUpdate() |
Resets the actor pointed by this fragment, will NOT keep map back in MassActorSubsystem up to date. |
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SetAndUpdateHandleMap ( |
Set the actor associated to a mass agent, will also keep the map back in MassActorSubsystem up to date. |
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SetNoHandleMapUpdate ( |
Set the actor associated to a mass agent, will NOT keep map back in MassActorSubsystem up to date. |