Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassProcessingTypes.h |
Include |
#include "MassProcessingTypes.h" |
USTRUCT(BlueprintType)
struct FMassProcessingContext
Name | Description | ||
---|---|---|---|
|
AuxData |
||
|
bFlushCommandBuffer |
If set to "true" the MassExecutor will flush commands at the end of given execution function. |
|
|
TSharedPtr< FMa... |
CommandBuffer |
|
|
float |
DeltaSeconds |
|
|
EntitySubsystem |
Name | Description | |
---|---|---|
|
FMassProcessingContext() |
|
|
FMassProcessingContext ( |