Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
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> Unreal Engine API Reference > Plugins > MassEntity > FMassTag
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FMassTag

This is the base class for types that will only be tested for presence/absence, i.e. Tags.

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Inheritance Hierarchy

FMassTag

FFarmJustBecameReadyToHarvest

FFarmReadyToHarvest

FMassAvoidanceExtendToEdgeObstacleTag

FMassCapsuleTransformCopyToActorTag

FMassCapsuleTransformCopyToMassTag

FMassCharacterMovementCopyToActorTag

FMassCharacterMovementCopyToMassTag

FMassCharacterOrientationCopyToActorTag

FMassCharacterOrientationCopyToMassTag

FMassCollectLODViewerInfoTag

FMassCrowdRepresentationDestructorTag

FMassDebuggableTag

FMassHighLODTag

FMassInAvoidanceObstacleGridTag

FMassLookAtTargetTag

FMassLowLODTag

FMassMediumLODTag

FMassOffLODTag

FMassRepresentationDefaultDestructorTag

FMassSceneComponentLocationCopyToActorTag

FMassSceneComponentLocationCopyToMassTag

FMassSimpleMovementTag

FMassSmartObjectCompletedRequestTag

FMassSmartObjectTimedBehaviorTag

FMassStateTreeActivated

FMassVisibilityCanBeSeenTag

FMassVisibilityCulledByDistanceTag

FMassVisibilityCulledByFrustumTag

FTagFragment_MassCrowd

FTestFragment_Tag

FTestTag_A

FTestTag_B

FTestTag_C

FTestTag_D

References

Module

MassEntity

Header

/Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassEntityTypes.h

Include

#include "MassEntityTypes.h"

Syntax

USTRUCT()
struct FMassTag

Remarks

This is the base class for types that will only be tested for presence/absence, i.e. Tags. Subclasses should never contain any member properties.

Constructors

Name Description

Public function

FMassTag()