Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/AssignDebugVisProcessor.h |
Include |
#include "AssignDebugVisProcessor.h" |
UCLASS()
class UAssignDebugVisProcessor : public UMassFragmentInitializer
Name | Description | ||
---|---|---|---|
|
EntityQuery |
||
|
TWeakObjectPtr<... |
WeakVisualizer |
Name | Description | |
---|---|---|
|
UAssignDebugVisProcessor() |
Name | Description | ||
---|---|---|---|
|
ConfigureQueries() |
||
|
Execute ( |
Name | Description | ||
---|---|---|---|
|
Initialize ( |