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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebugVisualizationComponent.h |
Include |
#include "MassDebugVisualizationComponent.h" |
UCLASS()
class UMassDebugVisualizationComponent : public UActorComponent
Meant to be created procedurally and owned by an AMassDebugVisualizer instance. Will ensure if placed on a different type of actor
Name | Description | ||
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VisualDataISMCs |
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VisualDataTable |
Name | Description | ||
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AddDebugVisInstance ( |
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AddDebugVisType ( |
Returns index to the newly created VisualDataTable entry |
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Clear() |
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ConditionallyConstructVisualComponent() |
Will create Owner's "visual components" only it they're missing or out of sync with VisualDataTable |
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ConstructVisualComponent() |
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DirtyVisuals() |
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TArrayView< ... |
GetVisualDataISMCs() |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |