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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebuggerSubsystem.h |
Include |
#include "MassDebuggerSubsystem.h" |
UCLASS()
class UMassDebuggerSubsystem : public UWorldSubsystem
Name | Description | ||
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bCollectingData |
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DebugVisualizer |
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Entities |
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Locations |
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SelectedEntity |
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SelectedEntityDetails |
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Shapes |
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VisualizationComponent |
Name | Description | ||
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AddEntityLocation ( |
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AddShape ( |
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AppendSelectedEntityInfo ( |
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DataCollected() |
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TConstArrayV... |
GetEntities() |
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TConstArrayV... |
GetLocations() |
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AMassDebugVi... |
GetOrSpawnDebugVisualizer ( |
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FMassEntityH... |
GetSelectedEntity() |
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const FStrin... |
GetSelectedEntityInfo() |
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const TArray... |
GetShapes() |
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UMassDebugVi... |
GetVisualizationComponent() |
Fetches the UMassDebugVisualizationComponent owned by lazily created DebugVisualizer |
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IsCollectingData() |
Methods to optimize the collection of data to only when category is enabled. |
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OnProcessingPhaseStarted ( |
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PreTickProcessors() |
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SetCollectingData() |
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SetSelectedEntity ( |
Name | Description | ||
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Initialize ( |
USubsystem BEGIN. |
Name |
Description |
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FShapeDesc |