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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODManager.h |
Include |
#include "MassLODManager.h" |
UCLASS()
class UMassLODManager : public UTickableWorldSubsystem
Manager responsible to manage and synchronized available viewers
Name | Description | ||
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AddViewer ( |
Adds a viewer to the list and sends notification about addition |
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GetNextViewerSerialNumber() |
Returns the next new viewer serial number |
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FOnViewerAdd... |
GetOnViewerAddedDelegate() |
Returns the delegate called when new viewer are added to the list |
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FOnViewerRem... |
GetOnViewerRemovedDelegate() |
Returns the delegate called when viewer are removed from the list |
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APlayerContr... |
GetPlayerControllerFromViewerHandle ( |
Returns PlayerController pointer from the viewer handle |
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const TArray... |
GetSynchronizedViewers() |
Synchronize the viewers if not done this frame and returns the updated array |
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GetValidViewerIdx ( |
Returns the index of the viewer if valid, otherwise INDEX_NONE is return |
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FMassViewerH... |
GetViewerHandleFromPlayerController ( |
Returns viewer handle from the PlayerController pointer |
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FMassViewerH... |
GetViewerHandleFromStreamingSource ( |
Returns viewer handle from the streaming source name |
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const TArray... |
GetViewers() |
Returns the array of viewers |
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IsValidViewer ( |
Checks the validity of a viewer handle |
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OnPlayerControllerEndPlay ( |
Player controller EndPlay callback, removing viewers from the list |
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OnPrePhysicsPhaseStarted ( |
Called at the start of the PrePhysics mass processing phase and calls SynchronizeViewers |
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RemoveViewer ( |
Removes a viewer to the list and send notification about removal |
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SynchronizeViewers() |
Synchronizes the viewers from the engine PlayerController list |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
USubsystem implementation Begin. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |