FMassAgentRemoveData

Data that is stored when an agent is removed from the bubble, when it times out its safe enough to remove entries in EntityInfoMap.

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References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h

Include

#include "MassClientBubbleHandler.h"

Syntax

struct FMassAgentRemoveData

Remarks

Data that is stored when an agent is removed from the bubble, when it times out its safe enough to remove entries in EntityInfoMap. The idea is that any out of order adds and removes will happen after this time.

Variables

Name Description

Public variable

float

 

TimeLastRemoved

Constructors

Name Description

Public function

FMassAgentRemoveData()

Public function

FMassAgentRemoveData

(
    float InTimeLastRemoved
)