Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
Include |
#include "MassClientBubbleHandler.h" |
struct FMassAgentRemoveData
Data that is stored when an agent is removed from the bubble, when it times out its safe enough to remove entries in EntityInfoMap. The idea is that any out of order adds and removes will happen after this time.
Name | Description | ||
---|---|---|---|
|
float |
TimeLastRemoved |
Name | Description | |
---|---|---|
|
FMassAgentRemoveData() |
|
|
FMassAgentRemoveData ( |