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| FFastArraySerializer
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleSerializerBase.h |
Include |
#include "MassClientBubbleSerializerBase.h" |
USTRUCT()
struct FMassClientBubbleSerializerBase : public FFastArraySerializer
Classes derived from this will contain the IClientBubbleHandlerInterface derived class as well as the actual Fast Array. This class mainly provides the base automation with the IClientBubbleHandlerInterface
Name | Description | ||
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IClientBubbl... |
GetClientHandler() |
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UMassEntityS... |
GetEntitySystem() |
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UMassReplica... |
GetReplicationManager() |
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UMassSpawner... |
GetSpawnerSubsystem() |
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UWorld * |
GetWorld() |
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InitializeForWorld ( |
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PostReplicatedAdd ( |
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PostReplicatedChange ( |
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PreReplicatedRemove ( |
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SetClientHandler ( |