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| FSimpleIndexedHandleBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
Include |
#include "MassReplicationTypes.h" |
USTRUCT()
struct FMassClientHandle : public FIndexedHandleBase
Handle of each Client on the server. A Client is defined as a player controller with a non nullptr parent NetConnection.
Name | Description | |
---|---|---|
|
FMassClientHandle() |
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FMassClientHandle |