FMassFastArrayItemBase

Base for fast array items.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h

Include

#include "MassClientBubbleHandler.h"

Syntax

USTRUCT()
struct FMassFastArrayItemBase : public FFastArraySerializerItem

Remarks

Base for fast array items. For replication of new entity types this type should be inherited from. FReplicatedAgentBase should also be inherited from and made a member variable of the FMassFastArrayItemBase derived struct, with the member variable called Agent.

Variables

Name Description

Protected variable UProperty notreplicated

FMassReplicated...

 

Handle

Only to be used on a server

Constructors

Functions

Name Description

Public function Const

FMassReplica...

 

GetHandle()