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| FFastArraySerializerItem
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
Include |
#include "MassClientBubbleHandler.h" |
USTRUCT()
struct FMassFastArrayItemBase : public FFastArraySerializerItem
Base for fast array items. For replication of new entity types this type should be inherited from. FReplicatedAgentBase should also be inherited from and made a member variable of the FMassFastArrayItemBase derived struct, with the member variable called Agent.
Name | Description | ||
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Handle |
Only to be used on a server |
Name | Description | |
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FMassFastArrayItemBase() |
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FMassFastArrayItemBase ( |
Name | Description | ||
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FMassReplica... |
GetHandle() |