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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
Include |
#include "MassReplicationTypes.h" |
struct FMassReplicationEntityInfo
Data that can be accessed from a FMassNetworkID on a client
Name | Description | ||
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Entity |
If this is not IsSet() then the entity has been removed from the client simulation |
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ReplicationID |
This is stored between removes and adds, however this item in the UMassReplicationManager::EntityInfoMap will eventually get cleaned up if Entity.IsSet() == false for a fairly substantial length of time. |
Name | Description | |
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FMassReplicationEntityInfo() |
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FMassReplicationEntityInfo ( |