FMassReplicationEntityInfo

Data that can be accessed from a [FMassNetworkID](API\Plugins\MassCommon\FMassNetworkID) on a client

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Windows

macOS

Linux

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h

Include

#include "MassReplicationTypes.h"

Syntax

struct FMassReplicationEntityInfo

Remarks

Data that can be accessed from a FMassNetworkID on a client

Variables

Name Description

Public variable

FMassEntityHand...

 

Entity

If this is not IsSet() then the entity has been removed from the client simulation

Public variable

int32

 

ReplicationID

This is stored between removes and adds, however this item in the UMassReplicationManager::EntityInfoMap will eventually get cleaned up if Entity.IsSet() == false for a fairly substantial length of time.

Constructors

Name Description

Public function

FMassReplicationEntityInfo()

Public function

FMassReplicationEntityInfo

(
    FMassEntityHandle InEntity,
    int32 InReplicationID
)