FMassReplicationProcessorPositionYawHandler

Used to replicate position and yaw by your [UMassReplicationProcessorBase](API\Plugins\MassReplication\UMassReplicationProcessorBase) derived class.

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Inheritance Hierarchy

FMassReplicationProcessorTransformHandlerBase

FMassReplicationProcessorPositionYawHandler

References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h

Include

#include "MassReplicationTransformHandlers.h"

Syntax

class FMassReplicationProcessorPositionYawHandler : public FMassReplicationProcessorTransformHandlerBase

Remarks

Used to replicate position and yaw by your UMassReplicationProcessorBase derived class. This class should only get used on the server.

Functions

Name Description

Public function Const

void

 

AddEntity

(
    const int32 EntityIdx,
    FReplicatedAgentPositionYawData& I...
)

Public function

void

 

ModifyEntity

(
    const FMassReplicatedAgentHandle Ha...,
    const int32 EntityIdx,
    TMassClientBubbleTransformHandler< ...
)