FReplicatedAgentPositionYawData

To replicate position and yaw make a member variable of this class in your [FReplicatedAgentBase](API\Plugins\MassReplication\FReplicatedAgentBase) derived class.

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References

Module

MassReplication

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h

Include

#include "MassReplicationTransformHandlers.h"

Syntax

USTRUCT()
struct FReplicatedAgentPositionYawData

Remarks

To replicate position and yaw make a member variable of this class in your FReplicatedAgentBase derived class. In the FReplicatedAgentBase derived class you must also provide an accessor function FReplicatedAgentPathData& GetReplicatedPositionYawDataMutable().

Constructors

Functions

Name Description

Public function Const

const FVecto...

 

GetPosition()

Public function Const

float

 

GetYaw()

Public function

void

 

SetPosition

(
    const FVector& InPosition
)

Public function

void

 

SetYaw

(
    const float InYaw
)