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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
Include |
#include "MassReplicationTransformHandlers.h" |
USTRUCT()
struct FReplicatedAgentPositionYawData
To replicate position and yaw make a member variable of this class in your FReplicatedAgentBase derived class. In the FReplicatedAgentBase derived class you must also provide an accessor function FReplicatedAgentPathData& GetReplicatedPositionYawDataMutable().
Name | Description | |
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FReplicatedAgentPositionYawData() |
Name | Description | ||
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const FVecto... |
GetPosition() |
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float |
GetYaw() |
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SetPosition ( |
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SetYaw ( |