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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
Include |
#include "MassReplicationTransformHandlers.h" |
template<typename AgentArrayItem>
class TMassClientBubbleTransformHandler
To replicate Transforms make a member variable of this class in your TClientBubbleHandlerBase derived class. This class is a friend of TMassClientBubblePathHandler. It is meant to have access to the protected data declared there.
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OwnerHandler |
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TArrayView< FDa... |
TransformList |
Name | Description | |
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TMassClientBubbleTransformHandler ( |
Name | Description | ||
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AddRequirementsForSpawnQuery ( |
When entities are spawned in Mass by the replication system on the client, a spawn query is used to set the data on the spawned entities. |
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CacheFragmentViewsForSpawnQuery ( |
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ClearFragmentViewsForSpawnQuery() |
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SetEntityData ( |
We could easily add support replicating FReplicatedAgentTransformData here if required. |
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SetModifiedEntityData ( |
Call this when an Entity that has already been spawned is modified on the client |
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SetSpawnedEntityData ( |