MassRepresentation

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Classes

Name

Description

Public class UClass NotPlaceable Transient

AMassVisualizer

Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc)

Public struct UStruct

FISMCSharedData

Public struct UStruct

FMassInstancedStaticMeshInfo

Public struct

FMassInstancedStaticMeshInfoArrayViewAccessDetector

Public struct UStruct

FMassLODSignificanceRange

Public struct UStruct

FMassRepresentationDefaultDestructorTag

Public struct UStruct

FMassRepresentationFragment

Public struct UStruct

FMassRepresentationLODFragment

Public struct UStruct

FMassUpdateISMConfig

Public struct UStruct

FStaticMeshInstanceVisualizationDesc

Public struct UStruct

FStaticMeshInstanceVisualizationMeshDesc

Public class

IMassRepresentationModule

The public interface to this module.

Public class UClass

UMassRepresentationFragmentDestructor

Public class UClass

UMassRepresentationProcessor

Public class UClass

UMassRepresentationSubsystem

Subsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances

Public class UClass

UMassUpdateISMProcessor

Public class UClass

UMassVisualizationComponent

This component handles all the static mesh instances for a MassRepresentationProcessor and is an actor component off a MassVisualizer actor.

Public class UClass

UMassVisualizationLODProcessor

Public class UClass Meta

UMassVisualizationTrait

Typedefs

Enums

Functions

Variables

Name Description

Public variable

const FName

 

Representation