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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
USTRUCT()
struct FMassInstancedStaticMeshInfo
Name | Description | ||
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Desc |
Information about this static mesh which will represent all instances |
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InstancedStaticMeshComponents |
The component handling these instances |
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LODSignificanceRanges |
Name | Description | |
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FMassInstancedStaticMeshInfo() |
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FMassInstancedStaticMeshInfo ( |
Name | Description | ||
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AddBatchedCustomData ( |
Adds the specified struct reinterpreted as custom floats to our custom data. |
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AddBatchedCustomDataFloats ( |
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AddBatchedTransform ( |
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ClearVisualInstance ( |
Destroy the visual instance |
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const FStati... |
GetDesc() |
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FMassLODSign... |
GetLODSignificanceRange ( |
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GetTransformOffset() |
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ShouldUseTransformOffset() |
Whether or not to transform the static meshes if not align the mass agent transform |
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WriteCustomDataFloatsAtStartIndex ( |
Name | Description | ||
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operator== ( |