FMassInstancedStaticMeshInfo::AddBatchedTransform

Choose your operating system:

Windows

macOS

Linux

References

Module

MassRepresentation

Header

/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h

Include

#include "MassRepresentationTypes.h"

Syntax

void AddBatchedTransform
(
    const int32 InstanceId,
    const FTransform & Transform,
    const FTransform & PrevTransform,
    const float LODSignificance,
    const float PrevLODSignificance
)