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Module |
|
Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
Include |
#include "MassRepresentationTypes.h" |
void WriteCustomDataFloatsAtStartIndex
(
int32 StaticMeshIndex,
const TArrayView< float > & CustomFloats,
const float LODSignificance,
const int32 FloatsPerInstance,
const int32 FloatStartIndex,
const float PrevLODSignificance
)